Friday, July 8, 2022

Pingouin & Raptor 2 years anniversary

 




It's time to review the last 2 years of Pingouin & Raptor's existence!

Production: I started the game development early 2018 with the help of my friends from Tuesday Quest.
It took 2 years and a half to complete a free to play version with ads.
The game got released in June 2020 on Google Play and 2 months later on the App Store. I made a huge update with paying content in December 2020, and another one in September 2021. Then I added two new free to play levels for Halloween and Christmas 2021 (this one was delayed to January 2022).


Results: over 8k downloads and around 30$ revenue every month. It's not much, but it's not zero!


Hardships:
    Motivation... big ups and downs cause working as a solo developer, there's obviously no one else to make progress when I can't.


    Time: of course I have to prioritise what I'm working on and whatever's paid goes first! This is slowing down production even more (which is already very slow ^^").


    Stores: Lately it got harder to publish a game on mobile stores, I seriously don't have the knowledge, time and patience and all those guidelines keep changing every month. My game is very simple and cute but it's a free to play with ads, so I had to remove it from the Google Family program and even from the children category. It's very sad but I just can't keep up.


    Visibility: I don't have much reach over social medias and even if I did my best, I clearly lack time and ideas for marketing, and funds for acquisition. Soooooo, unsurprisingly downloads are insignificant and my game is slowly disappearing. Also, it was great to present the game to the public in gaming events during its production, but with the pandemic, I haven't yet attended an event where I could show my game now that it's available...


Benefits:
I finished a game! That's still a small miracle and a big achievement! :D
People play it and sometimes they leave a nice comment (yeah I know there's not enough levels...).


Future:
Earlier this year I started to work on new levels in the Castle of Pingouin & Raptor. This will be a big update, with beautiful music from Cadred! My goal is to publish it this year and then... I don't know... 
I'm very tired and so far 2022 is kicking my ass... ^^" 
So I'm planning a new project and... it's not a video game O.O

Stay tuned! ;)

Tuesday, February 1, 2022

2022 Goals

After a whole year of Dreamscape weekly challenge that exhausted me, and a January month full of work and unexpected commissions, I took the time to think things through and here there are!

My plans for 2022 \o/

    - First of all, Pingouin & Raptor. I still have ideas for that little game, more free levels of course, and I will add a new part on the map: a castle. 😀
Pingouin’s castle

Also I would like to work on a trailer for promoting the game better, something really cute and colorful, with all the little plushies having fun in the house. First step: the storyboard!

    - Next, new packages for the Asset Store:
This year I plan to release two new asset packs for the Spooky Town series, a game user interface pack and the much awaited second part of the original Spooky Town, with the cemetery and gothic buildings. 😁 
Spooky Town GUI research


I also work on an extension of the FOOD pack with pixel art sprites.


Veggies are ready, fruits incoming!


    - Last but not the least, my next game project! Pre-production is well advanced, now I need more place-holders to start prototyping. Hopefully I’ll make some progress by the end of the year. 😃

Aaaaaand… that’s it! Well that’s more than enough actually, we’ll see if I can make all of this happen. 😅